Warner Bros. Interactive Entertainment Secures Nemesis System With Patent

After multiple attempts, the patent for the Nemesis system from Warner Bros. Interactive Entertainment, found in Middle-earth: Shadow of Mordor and Middle-earth: Shadow of War, has been approved by the United States Patent and Trademark Office.

Active from next February 23 and valid until 2035 provided the necessary taxes are paid, the system patent Nemesis of Warner Bros Interactive Entertainment Filed with the US Patent and Trademark Office protects the principle of nemesis characters, strong nemesis characters, social vendettas, and followers in a video game. A game mechanic developed by the Monolith Productions studio for Middle-earth: Shadow of Mordor and Middle-earth: Shadow of War.

This encompasses a hierarchy of procedurally generated NPCs who interact with and remember player actions. The patent also covers changes in the positions of NPCs in the hierarchy, as well as their appearance and behavior, again depending on the player’s actions. Finally, it also relates to online conquest battles which allowed players to use these NPCs to defend their own strongholds and attack those of other players.

The Nemesis System, a patent repeatedly submitted to the USPTO

Warner Bros Interactive Entertainment originally filed for this patent in 2015, but has been asked to revise and resubmit it several times. It has often been deemed too close and / or similar to those belonging to Square Enix , QONQR and Webkinz. Any developer who creates game features that include all of the above, or enough to risk infringing the patent, must pay for a license from US publisher Warner Bros. However, studios can always create their own systems that are similar, but have enough distinct aspects to stand out, such as the Mercenaries system in AC Odyssey or the innovative recruiting system in Watch Dogs Legion .

Leave a Comment