The military tactical shooter will piece together real-life tales of the toughest battle in the Iraq war.
Abandoned by publisher Konami over a decade ago following controversy over the ability of video games to deal with difficult real military events, Six Days in Fallujah is finally ready to be released later this year on consoles and PC. Still developed by the leadership team behind the Halo and Destiny games, it will capture the most difficult military conflict for Western forces since 1968, the Second Battle of Fallujah. It began in 2004 after al-Qaeda took control of one of Iraq’s main cities.
– Victura (@VicturaGG) February 11, 2021
Six Days in Fallujah, a realistic military FPS
To immerse players in the uncertainty and tactics of modern combat, Victura (a publishing and production company founded by the former CEO of Atomic Games, the studio behind Six Days in Fallujah) and Highwire Games have spent more than three years developing unique gameplay technologies and mechanics: “ Over a hundred Iraqi Marines, soldiers and civilians in the Second Battle of Fallujah shared their personal stories, their photographs and their video recordings with the development team. The game gives voice to these stories through gameplay and first-person narratives captured in original documentary interview footage. This new license is meant to be the most authentic military shooter to date and aims to tell those military and civilian stories with the integrity they deserve. ”
A trailer for Six Days in Fallujah
“ It’s hard to understand what combat is like through fictional people doing the wrong things in fictional places ,” said Peter Tamte, CEO of Victura. “ This generation has shown such remarkable sacrifice and courage in Iraq as in all history. And now they offer us all a new way of understanding one of the most important events of our century. It’s time to challenge outdated stereotypes about what video games can be. ”
“ Sometimes the only way to understand what is true is to experience reality for yourself ,” said former Marine Sergeant Eddie Garcia, who was wounded during the Battle of Fallujah and came up with the original idea for Six Days in Fallujah in 2005. “ War is filled with uncertainties and difficult choices that cannot be understood by watching someone on television or in the cinema make these choices for you. Video games can help us all understand real-world events in ways other media cannot. “